BinkPlay v1.6b (12-9-2003) - Bink Video Player Command Line Parameters ---------------------------------------------------------------------- SYNTAX: BinkMovie [/Switches]: /P - Preload the entire Bink video into memory. /L## - Loop the animation (just /L for infinite). /F#.# - Use this frame rate (just /F for fast). /T## - Play the specified sound track. /Z - Use waveOut instead of DirectSound for audio output. /S - Show the playback summary when finished. /X## - Specifies the X coordinate of the playback. /Y## - Specifies the Y coordinate of the playback. /W#.# - Stretch to this width in pixels (can be slow). Use negative numbers for scaling (i.e. for 2x, use '/w-2'). For full screen, use -1 ('/w-1'). /H#.# - Stretch to this height in pixels (can be slow). /R - Fill the screen with a black background. /C - Hide the cursor when in the Bink window. /M## - Simulate this read speed (in bytes/second). /E## - Specified the amount of memory for read buffering. /G - Don't load the read buffer when opening the Bink (faster opening). /K - Do not use multi-threaded device reading. /U## - Disable controls: 1=pause, 2=skip, 4=quit. /N - Never skip frames when falling behind. /Q - Show run-time playback statistics. /J - Don't pause the video when the focus is lost. /I# - Window style: 0=normal, 1=no caption, 2=nothing. Add 100 for always-on-top. /A## - Display options: 1=2x height doubled, 2=2x height interlaced, 3=2x width doubled, 4=2x width and height doubled, 5=2x width and height interlaced, 6=1x height interlaced, 7=force none. Add 100 for grayscale, 1000 to show alpha. /D## - Display resolution: 1=320x200, 2=320x240, 3=320x400, 4=400x300, 5=480x360, 6=512x384, 7=640x400, 8=640x480, 9=800x600, 10=960x720, 11=1024x768, 12=1152x864, 13=1280x1024. To set the color depth, add: 0 for 16-bit, 100 for 24-bit, 200 for 32-bit, 300 for 8-bit, 400 for at least high-color (16, 32, then 24), 500 to try true-color (32, 24, then 16), and 600 for true-color only (32, then 24). /B## - Blitting style: 0=Automatic, 1=DirectDraw primary display (best quality, very fast), 2=DIBSection (best quality, most compatible), 3=YV12 overlay, 4=YUY2 overlay, 5=UYVY overlay, 6=YV12 off-screen, 7=YUY2 off-screen, 8=UYVY off-screen, 9=DirectDraw RGB video memory off-screen, 10=DirectDraw RGB system memory off-screen.